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Anji Guyou Furniture Co.,Ltd

ADD: Baishuiwan Industry Zone, Tianhuangping Town, Anji County, Zhejiang Province, China(Mainland).

Tel: 0086 0571 86906779

URL:http://www.chairoem.com

Email: jacky@guyoufurniture.com

E-sports chair industry status

May 10, 2020

E-sports chair is a new product across the times that subverts the traditional seat concept and breaks the traditional seat production process. The e-sports chair follows the unique humanized design concept and conforms to ergonomics. It has three characteristics of wear resistance, scratch resistance and high temperature resistance. It has good breathability and is more convenient to clean up. The product design is fashionable and simple. At present, e-sports chairs are no longer limited to gaming seats, and are gradually spreading to people's work, study and production places.


Today's e-sports gradually got rid of the impression of "Internet addicted teenagers" in the public's field of vision, and became a legal and official game that is now recognized. As early as 2003, e-sports became the 99th official sports event. In 2008, e-sports was included in China's No. 78 sports event; in 2013, the General Administration of Sports established the e-sports national team; in 2014, the world e-sports competition was permanently held Settled in Yinchuan On March 19, 2016, the State Sports General Administration announced the establishment of the China Mobile E-sports Industry Alliance; on April 18 of the same year, the State Sports General Administration Sports Information Center and Datang Telecom hosted the first national mobile e-sports competition (CMEG) ). The recognition and support of national policies and the improvement of the e-sports environment have greatly promoted the status quo of the Chinese e-sports chair industry.

Compared with foreign developed countries, the current status of the domestic e-sports chair market is mainly concentrated in the production and sales of products, and the production technology link is relatively weak, mainly due to the lack of domestic relevant technical personnel. The design of e-sports chairs is still based on plagiarism and Imitation-based. There are few domestic manufacturers of e-sports chair products, and the product type is relatively simple. At present, the highly recognized and high-quality products in the domestic e-sports chair market are mainly Acadin and Aofeng. According to statistics, the annual output of China's e-sports chairs increased from 2.355 million in 2013 to 3.06 million in 2016. The annual growth rate of production increased from 11.3% in 13 years to 15.6% in 16 years, and the growth rate gradually accelerated. The current main profit margin of China's e-sports chair industry remains at around 37%. However, as the number of companies continues to increase, competition is fierce and the profitability of companies is gradually shrinking.


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